![]() When you bind your world collision to your controls, you are very limited in what you can do. The system is completely independent of controls! If you are new to game maker or have done any research into basic collision detection, maybe this code looks familiar to you? Do you want to use ANY movement speed From 1, to 2.45, to 18, and even higher? Do you want to use the same collision code for all characters (players, enemies, npcs, bosses)?Īfter a bit of simple setup, you can move your character around your room with perfect world collision! Provide a direction to move in and a speed to move at and your object will move, collide, and slide! It's pretty cool.Īre you working on a top down game? Something like Binding of Isaac, Zelda, or Secret of Mana? Do you want your character to slide along ramps and walls smoothly. Tile based collision example with angled and custom shaped tiles. ![]() Object based collision example with rotated, scaled rectangle collisions and custom shape collision blocks.Always whole number coordinates for objects.Configure objects to slide around corners. ![]()
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